UM

Browse/Search Results:  1-10 of 11 Help

Selected(0)Clear Items/Page:    Sort:
Fast Algorithm Based on Parallel Computing for Sample Entropy Calculation Journal article
IEEE Access, 2021
Authors:  Dong X.;  Chen C.;  Geng Q.;  Zhang W.;  Zhang X.D.
Adobe PDF | Favorite |  | TC[WOS]:1 TC[Scopus]:1 | Submit date:2021/03/03
Acceleration  Algorithm  Biomedical Monitoring  Entropy  Fast Computation  Graphics Processing Unit  Graphics Processing Units  Kernel  Parallel Computing  Sample Entropy  Standards  Time Series Analysis  
Efficient rendering of single-pass order-independent transparency via CUDA renderer Journal article
Ruan Jian Xue Bao/Journal of Software, 2011,Volume: 22,Issue: 8,Page: 1927-1933
Authors:  Huang M.-C.;  Liu F.;  Liu X.-H.;  Wu E.-H.
Favorite |  | TC[WOS]:0 TC[Scopus]:2 | Submit date:2019/02/13
Atomic operation  Compute unified device architecture  Depth peeling  Graphics processing unit  Order-independent transparency  
GPU based real-time rendering of spherical depth image Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2009,Volume: 32,Issue: 2,Page: 231-240
Authors:  Zhu J.;  Wu E.-H.
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
GPU(Graphics Processing Unit)  Image-based rendering  Pre-warping  Spherical depth image  
Real-time rendering depth images on GPU by forward warping Journal article
Ruan Jian Xue Bao/Journal of Software, 2007,Volume: 18,Issue: 6,Page: 1531-1542
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
Favorite |  | TC[WOS]:0 TC[Scopus]:5 | Submit date:2019/02/13
Depth image  GPU (graphics processing unit)  Graphics hardware  Image-based rendering (IBR)  Per-pixel lighting  Real-time rendering  
Simulation and interaction of fluid dynamics Conference paper
Visual Computer
Authors:  Wu E.;  Zhu H.;  Liu X.;  Liu Y.
Favorite |  | TC[WOS]:3 TC[Scopus]:5 | Submit date:2019/02/13
Fluid  Graphics processing unit  Interaction  Mixture  Physically based simulation  
Simulation and interaction of fluid dynamics Journal article
The Visual Computer, 2007,Volume: 23,Issue: 5,Page: 299–308
Authors:  Enhua Wu;  Hongbin Zhu;  Xuehui Liu;  Youquan Liu
Favorite |  | TC[WOS]:0 TC[Scopus]:5 | Submit date:2019/06/12
Physically Based Simulation  Graphics Processing Unit  Fluid  Mixture  Interaction  
Binary mixtures simulation based on Lattice Boltzmann method Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2006,Volume: 29,Issue: 12,Page: 2071-2079
Authors:  Zhu H.-B.;  Liu X.-H.;  Liu Y.-Q.;  Wu E.-H.
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Diffusion  Graphics Processing Unit  Lattice Boltzmann model  Multi-component fluid flow  Viscosity  
Simulation of miscible binary mixtures based on lattice Boltzmann method Journal article
Computer Animation and Virtual Worlds, 2006,Volume: 17,Issue: 3-4,Page: 403-410
Authors:  Hongbin Zhu;  Xuehui Liu;  Youquan Liu;  Enhua Wu
Favorite |  | TC[WOS]:30 TC[Scopus]:44 | Submit date:2019/02/13
Diffusion  Graphics Processing Unit  Lattice Boltzmann Model  Miscible Binary Mixture  Viscosity  
View-dependent refinement of multiresolution meshes using programmable graphics hardware Conference paper
Visual Computer, Stony Brook, NY, JUN 22-24, 2005
Authors:  Junfeng Ji;  Enhua Wu;  Sheng Li;  Xuehui Liu
Favorite |  | TC[WOS]:11 TC[Scopus]:14 | Submit date:2019/02/13
Graphics Processing Unit (Gpu)  Level Of Detail (Lod)  Quadtree  Texture Atlas  View-dependent Multiresolution Rendering  
State of the art and future challenge on general purpose computation by graphics processing unit Journal article
Ruan Jian Xue Bao/Journal of Software, 2004,Volume: 15,Issue: 10,Page: 1493
Authors:  Wu E.-H.
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2018/10/30
General Purpose Computation  Graphics Processing Unit  Programmability  Real Time Computation  Stream Processing