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Real-time video stylization using spatial-temporal gabor filtering Conference paper
Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, Beijing Normal Univ, Zhuhai, PEOPLES R CHINA, DEC 03-04, 2016
Authors:  Wang R.;  Li P.;  Sheng B.;  Sun H.;  Wu E.
Favorite |  | TC[WOS]:1 TC[Scopus]:0 | Submit date:2019/02/13
Feature Space  Gabor Flow  Spatial-temporal Processing  Temporal Coherence  Video Stylization  
View-space meta-ball approximation by depth-independent accumulative fields Conference paper
SA 2016 - SIGGRAPH ASIA 2016 Technical Briefs, Macau, China, December 05 - 08, 2016
Authors:  Tian-Chen Xu;  En-Hua Wu
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Meta-ball  Particle  Screen Space  
Real Time Light Field Reconstruction for Subpixel Based Integral Imaging Display Conference paper
Proceeding SA '14 SIGGRAPH Asia 2014 Technical Briefs, Shenzhen, China, December 03 - 06, 2014
Authors:  Shaohui Jiao;  Wen Wu;  Haitao Wang;  Mingcai Zhou;  Tao Hong;  Xun Sun;  Enhua Wu
Favorite |  | TC[WOS]:0 TC[Scopus]:2 | Submit date:2019/04/30
Integral Imaging Display  Light Field Rendering  Subpixel Based Lens Array  Shear Transformation  3d Image Warping  
Real-time Character-driven Motion Effects with Particle-based Fluid Simulation Conference paper
Computer Animation and Virtual Worlds, Istanbul, May 16-18, 2013
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/04/30
Stroke-based real-time ink wash painting style rendering for geometric models Conference paper
SIGGRAPH Asia 2012 Technical Briefs, SA 2012, Singapore, Singapore, November 28 - December 01, 2012
Authors:  Xu T.-C.;  Yang L.-J.;  Wu E.-H.
Favorite |  | TC[WOS]:0 TC[Scopus]:9 | Submit date:2019/02/13
Ink Wash Painting  Non-photorealistic Rendering  Real-time Rendering  
Real-time motion effect enhancement based on fluid dynamics in figure animation Conference paper
Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
Authors:  Xu T.-C.;  Wu E.-H.;  Chen M.;  Xie M.
Favorite |  | TC[WOS]:0 TC[Scopus]:2 | Submit date:2019/02/13
Fluid dynamics  GPU geometric processing  Motion blur  Skeletal animation  
An Image-based Approach in Animating Painting Procedure of Chinese Ink Painting Conference paper
Computer Graphics International 2011, S26, At Ottawa, Canada, 2011
Authors:  Lijie Yang;  Tianchen Xu;  Xiaoshan Li
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/05/20
Painting Trajectory  Stroke-based Rendering  Chinese Ink Painting  
Real-time shallow water simulation on terrain Conference paper
Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry, Seoul, South Korea, December 12 - 13, 2010
Authors:  Li, Dong;  Liu, You-Quan;  Bao, Kai;  Wu, En-Hua
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2018/11/06
Shallow Water Equations  Lod  Semilagrangian  Interpolation  
Warping of a spherical representation of image-based models on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
GPU  Image based rendering  Pre-warping  Spherical depth image  
Interactive image deformation using cage coordinates on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Meng W.;  Sheng B.;  Wang S.;  Sun H.;  Wu E.
Favorite |  | TC[WOS]:0 TC[Scopus]:5 | Submit date:2019/02/13
Cage  Coordinates  GPU  Image deformation