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Parallel-optimizing SPH fluid simulation for realistic VR environments Journal article
Computer Animation and Virtual Worlds, 2015,Volume: 26,Issue: 1,Page: 43-54
Authors:  Huang C.;  Zhu J.;  Sun H.;  Wu E.
Favorite |  | TC[WOS]:4 TC[Scopus]:5 | Submit date:2019/02/13
active/inactive particle  GPU  neighbor search  parallel HPMC  SPH fluids  virtual environments  
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Computer Animation and Virtual Worlds, 2014,Volume: 25,Issue: 2,Page: 185-198
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite |  | TC[WOS]:3 TC[Scopus]:4 | Submit date:2019/02/13
character animation  real-time visual effects  smoothed-particle hydrodynamics  
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
Authors:  Wang S.;  Li X.;  Liu X.;  Wu E.
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
Authors:  Xu T.-C.;  Wu E.-H.
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Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Real-time motion effect enhancement based on fluid dynamics in figure animation Conference paper
Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
Authors:  Xu T.-C.;  Wu E.-H.;  Chen M.;  Xie M.
Favorite |  | TC[WOS]:0 TC[Scopus]:2 | Submit date:2019/02/13
Fluid dynamics  GPU geometric processing  Motion blur  Skeletal animation  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
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Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Warping of a spherical representation of image-based models on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
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GPU  Image based rendering  Pre-warping  Spherical depth image  
Interactive image deformation using cage coordinates on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Meng W.;  Sheng B.;  Wang S.;  Sun H.;  Wu E.
Favorite |  | TC[WOS]:0 TC[Scopus]:5 | Submit date:2019/02/13
Cage  Coordinates  GPU  Image deformation  
Automatic abstraction of image sequences for real-time visual communication Journal article
Tien Tzu Hsueh Pao/Acta Electronica Sinica, 2009,Volume: 37,Issue: SUPPL.
Authors:  Huang P.-J.;  Zhu L.-H.;  Liu X.-H.;  Wu E.-H.;  Wang C.-M.
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Image abstraction  Non-photorealistic rendering  Visual communication  Visual perception  
Real-time approximate soft shadow rendering on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009,Volume: 21,Issue: 3
Authors:  Lu W.;  Meng W.;  Xue G.;  Wu E.
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Geometry shader  Silhouette extraction  Soft shadow