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Source Publication:Ruan Jian Xue Bao/Journal of Software
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Virtue plane mapping: A method rendering into depth images
Journal article
Ruan Jian Xue Bao/Journal of Software, 2008,Volume: 19,Issue: 7,Page: 1806-1816
Authors:
Sheng B.
;
Wu E.-H.
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TC[WOS]:
0
TC[Scopus]:
0
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Submit date:2019/02/13
Depth image
Image-based modeling and rendering
Relief texture mapping
Virtual plane
Real-time rendering depth images on GPU by forward warping
Journal article
Ruan Jian Xue Bao/Journal of Software, 2007,Volume: 18,Issue: 6,Page: 1531-1542
Authors:
Liu B.-Q.
;
Liu X.-H.
;
Wu E.-H.
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TC[WOS]:
0
TC[Scopus]:
5
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Submit date:2019/02/13
Depth image
GPU (graphics processing unit)
Graphics hardware
Image-based rendering (IBR)
Per-pixel lighting
Real-time rendering
High performance navigation of very large-scale terrain environment
Journal article
Ruan Jian Xue Bao/Journal of Software, 2006,Volume: 17,Issue: 3,Page: 535-545
Authors:
Li S.
;
Ji J.-F.
;
Liu X.-H.
;
Wu E.-H.
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TC[WOS]:
0
TC[Scopus]:
20
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Submit date:2019/02/13
Constrained normal cone
Incremental horizon
Interactive walkthrough
Potential silhouette
Very large-scale terrain
GPU-based realistic fur rendering
Journal article
Ruan Jian Xue Bao/Journal of Software, 2006,Volume: 17,Issue: 3,Page: 577-586
Authors:
Yang G.
;
Sun H.-Q.
;
Wang W.-C.
;
Wu E.-H.
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TC[WOS]:
0
TC[Scopus]:
2
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Submit date:2019/02/13
Fur
Hardware-based rendering
Realistic image synthesis
Soft shadow
Image-based real time walkthrough
Journal article
Ruan Jian Xue Bao/Journal of Software, 2002,Volume: 13,Issue: 9,Page: 1796-1803
Authors:
Zhang Y.-C.
;
Wu E.-H.
;
Wu E.-H.
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TC[WOS]:
0
TC[Scopus]:
0
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Submit date:2019/04/04
Image-based rendering
Real-time walkthrough
Sampling rate
Texture mapping
Accelerating techniques in rendering terrain surface based on image-space error
Journal article
Ruan Jian Xue Bao/Journal of Software, 1998,Volume: 9,Issue: 7,Page: 481-486
Authors:
Liu Xuehui
;
Wu Enhua
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TC[WOS]:
0
TC[Scopus]:
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Submit date:2019/02/13