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Initial Investigation of Using a Generative Adversarial Network for Denoising in Dual Gating Myocardial Perfusion SPECT Conference paper
2018 IEEE Nuclear Science Symposium and Medical Imaging Conference, NSS/MIC 2018 - Proceedings
Authors:  Mok,Greta S.P.;  Zhang,Qi;  Cun,Xiaodong;  Zhang,Duo;  Pretorius,P. Hendrik;  King,Michael A.
Favorite |  | TC[WOS]:0 TC[Scopus]:2 | Submit date:2021/03/11
Live accurate and dense reconstruction from a handheld camera Journal article
Computer Animation and Virtual Worlds, 2017,Volume: 24,Issue: 3-4,Page: 387-397
Authors:  Yadang Chen;  Chuanyan Hao;  Zhongmou Cai;  Wen Wu;  Enhua Wu
Favorite |  | TC[WOS]:6 TC[Scopus]:7 | Submit date:2018/11/06
Multi-windowed graph Fourier frames Conference paper
Proceedings of the 2016 International Conference on Machine Learning and Cybernetics, Jeju, 10-13 July 2016
Authors:  XIAN-WEI ZHENG;  YUAN YAN TANG;  JIAN-TAO ZHOU;  HAO-LIANG YUAN;  YU-LONG WANG;  LI-NA YANG;  JIAN-JIA PAN
Favorite |  | TC[WOS]:0 TC[Scopus]:7 | Submit date:2018/12/22
Dual Frames  Graph Fourier Transform  Tight Frames  Windowed Graph Fourier Frames  
Attenuation Correction Methods for Dual Gated Myocardial Perfusion SPECT/CT Conference paper
2017 IEEE Nuclear Science Symposium and Medical Imaging Conference (NSS/MIC), Atlanta, GA, USA, 21-28 Oct. 2017
Authors:  Qi Zhang;  Duo Zhang;  S. P. Greta Mok
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/01/30
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite |  | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion