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View-space meta-ball approximation by depth-independent accumulative fields Conference paper
SA 2016 - SIGGRAPH ASIA 2016 Technical Briefs, Macau, China, December 05 - 08, 2016
Authors:  Tian-Chen Xu;  En-Hua Wu
Favorite  |  View/Download:10/0  |  Submit date:2019/02/13
Meta-ball  Particle  Screen Space  
Feature-oriented writing process reproduction of Chinese calligraphic artwork Conference paper
Proceeding SA '14 SIGGRAPH Asia 2014 Technical Briefs, Shenzhen, China, December 03 - 06, 2014
Authors:  Li-Jie Yang;  Tian-Chen Xu;  Xiao-Shan Li;  En-Hua Wu
Favorite  |  View/Download:7/0  |  Submit date:2019/02/13
2d Animation  Brush Stroke  Chinese Calligraphy  Non-photorealistic Rendering  Writing Rhythm  Writing Trajectory  
MCGIM-Based Model Streaming for Realtime Progressive Rendering Journal article
Journal of Computer Science and Technology, 2011,Volume: 26,Issue: 1,Page: 166-175
Authors:  Bin Sheng;  Wei-Liang Meng;  Han-Qiu Sun;  En-Hua Wu
Favorite  |  View/Download:3/0  |  Submit date:2019/02/13
Geometry Images  Jpeg2000  Mesh Streaming  Multiresolution Rendering  
Coherent depth test scheme in FreePipe Conference paper
Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
Authors:  Liu, Fang;  Huang, Mengcheng;  Liu, Xuehui;  Wu, En-Hua
Favorite  |  View/Download:6/0  |  Submit date:2018/11/06
Multi-fragment effects on the GPU using bucket sort Book chapter
出自: GPU Pro: Advanced Rendering Techniques, New York:A K Peters/CRC Press, 2010, 页码: 495-508
Authors:  Meng-Cheng Huang;  Fang Liu;  Xue-Hui Liu;  En-Hua Wu
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Physically-based Animation for Realistic Interactions between Tree Branches and Raindrops Conference paper
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Hong Kong, November 22 - 24, 2010
Authors:  Yang, Meng;  Huang, Meng-Cheng;  Yang, Gang;  Wu, En-Hua
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Physically-based Simulation  Tree Branch Animation  Raindrop Animation  Interactions  
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington, DC, United states, 2 19, 2010 - 2 21, 2010
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite  |  View/Download:11/0  |  Submit date:2018/11/06
Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
Real-time shallow water simulation on terrain Conference paper
Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry, Seoul, South Korea, December 12 - 13, 2010
Authors:  Li, Dong;  Liu, You-Quan;  Bao, Kai;  Wu, En-Hua
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Shallow Water Equations  Lod  Semilagrangian  Interpolation  
Fast Soft Shadow by Depth Peeling Conference paper
ACM SIGGRAPH 2010 Posters, SIGGRAPH '10, Los Angeles, CA, United states, 7 26, 2010 - 7 30, 2010
Authors:  Liut, Xuehui;  Haot, Xiaoguang;  Huang, Mengcheng;  Liu, Fang;  Zhou, Mingquan;  Sun, Hanqiu;  Wu, En-Hua
Favorite  |  View/Download:9/0  |  Submit date:2018/11/06
Efficient Depth Peeling via Bucket Sort Conference paper
Proceedings of the HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, 8 1, 2009 - 8 3, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite  |  View/Download:10/0  |  Submit date:2018/11/06
Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization