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Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Computer Animation and Virtual Worlds, 2014,Volume: 25,Issue: 2,Page: 185-198
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
character animation  real-time visual effects  smoothed-particle hydrodynamics  
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013,Volume: 25,Issue: 2,Page: 185-198
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:2/0  |  Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
Authors:  Xu T.-C.;  Wu E.-H.
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Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Physically based animation from motion captured data - An animation for macao 2005 east asian games Conference paper
Proceedings of the 11th Joint International Computer Conference, JICC 2005, Chongqing, PEOPLES R CHINA, NOV 10-12, 2005
Authors:  Waiyiu HO;  Runqin LIN;  Chiheng FONG;  Enhua WU
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Character Modeling  Motion Capture  Physically Based Animation