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Fast leaves deformation simulation based on implicit integration Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2015,Volume: 27,Issue: 3,Page: 451-459
Authors:  Wei J.;  Liu X.;  Chen Y.;  Wu E.
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Deformation simulation  Fast algorithm  Implicit integration  Leaves senescence  Mass-spring system  
Fast boundary artifact reduction algorithm for image deconvolution Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2014,Volume: 26,Issue: 7
Authors:  Ma Z.;  Liu X.;  Wu E.
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Boundary artifacts  Fourier transform  Image deconvolution  Image restoration  
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
Authors:  Wang S.;  Li X.;  Liu X.;  Wu E.
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Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
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Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Efficient order independent transparency via dynamic blending in buckets Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010,Volume: 22,Issue: 3,Page: 382-387
Authors:  Liu F.;  Huang M.;  Liu X.;  Wu E.
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Bucket sort  Depth peeling  GPU  Max-min blending  Multiple render target  Order independent transparency  
Real-time soft shadow rendering of dynamic scenes using circle splats approximation Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 12,Page: 1587-1592
Authors:  Lu W.;  Liu X.;  Xue G.;  Wu E.
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Dynamic scene  Precomputed radiance transfer  Soft shadow  
Spline-based mesh editing Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 7,Page: 907-912
Authors:  Wu J.;  Liu X.;  Wu E.
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Mesh editing  Spline  Triangular surfaces  
Mode-based connectivity compression for triangular meshes Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 6,Page: 703-707
Authors:  Liu Y.;  Liu X.;  Wu E.
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Arithmetic coding  Code-mode  Connectivity compression  Decode  Edgebreaker  Encode  Meshes  
Dispersive calculation of global illumination based on spherical harmonics method Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 5,Page: 609-615
Authors:  Wang H.;  Liu X.;  Wu E.
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Cubemap  Radiosity  Spherical harmonics method  
Vector field visualization based on texture synthesis Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006,Volume: 18,Issue: 11,Page: 1677-1682
Authors:  Lin L.;  Yang G.;  Huang H.;  Liu X.;  Wu E.
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Self-adaptive division  Texture synthesis  Vector field visualization  Visualization in scientific computing