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Fast leaves deformation simulation based on implicit integration Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2015,Volume: 27,Issue: 3,Page: 451-459
Authors:  Wei J.;  Liu X.;  Chen Y.;  Wu E.
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Deformation simulation  Fast algorithm  Implicit integration  Leaves senescence  Mass-spring system  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
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Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Simulation of solid burning phenomenon in real-time Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 1,Page: 11-20
Authors:  Zhu J.;  Bao K.;  Chang Y.;  Liu Y.;  Wu E.
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CUDA  Marching cubes  Moving grid  Object decomposition  Physically based fire simulation  
An improved approach for generation of intermediate deformation models in shape space Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009,Volume: 21,Issue: 7,Page: 943-948
Authors:  Meng W.;  Wu J.;  Lu W.;  Wu E.
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Geodesic  Morphing  Riemannian geometry  Shape space  
Optimizing grid resolutions for ray tracing Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2008,Volume: 20,Issue: 8,Page: 968-977
Authors:  Li J.;  Wang W.;  Wu E.
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Cost prediction  Dynamic scenes  Ray tracing  Uniform grids  
Spline-based mesh editing Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 7,Page: 907-912
Authors:  Wu J.;  Liu X.;  Wu E.
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Mesh editing  Spline  Triangular surfaces  
Line clipping against a polygon based on convex decomposition Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 4,Page: 425-429
Authors:  Li J.;  Wang W.;  Wu E.
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Acceleration  Binary space partition tree  Convex decomposition  Line clipping  Polygonal window  
Line clipping against a polygon through convex segments Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006,Volume: 18,Issue: 12,Page: 1799-1805
Authors:  Sun C.;  Wang W.;  Li J.;  Wu E.
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Binary tree  Computer graphics  Convex segment  Line clipping  Polygon  
Real-time rendering for out-of-core terrain model Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005,Volume: 17,Issue: 10,Page: 2196-2202
Authors:  Wu J.;  Liu X.;  Wu E.
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Level of detail (LOD)  Multi-resolution  Out-of-core model  Terrain rendering  Triangle strip  
Markerless human motion tracking from monocular videos Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005,Volume: 17,Issue: 9,Page: 2033-2039
Authors:  Chen J.;  Wang W.;  Wu E.
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Appearance model  Human model  Human motion tracking  Motion model  Particle filtering