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Multi-fragment effects on the GPU using bucket sort Book chapter
出自: GPU Pro: Advanced Rendering Techniques, New York:A K Peters/CRC Press, 2010, 页码: 495-508
Authors:  Meng-Cheng Huang;  Fang Liu;  Xue-Hui Liu;  En-Hua Wu
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
Physically-based Animation for Realistic Interactions between Tree Branches and Raindrops Conference paper
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Hong Kong, November 22 - 24, 2010
Authors:  Yang, Meng;  Huang, Meng-Cheng;  Yang, Gang;  Wu, En-Hua
Favorite  |  View/Download:5/0  |  Submit date:2018/11/06
Physically-based Simulation  Tree Branch Animation  Raindrop Animation  Interactions  
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington, DC, United states, 2 19, 2010 - 2 21, 2010
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite  |  View/Download:7/0  |  Submit date:2018/11/06
Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
Efficient Depth Peeling via Bucket Sort Conference paper
Proceedings of the HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, 8 1, 2009 - 8 3, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite  |  View/Download:4/0  |  Submit date:2018/11/06
Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization  
Bucket Depth Peeling Conference paper
Proceeding of SIGGRAPH '09 SIGGRAPH 2009: Talks, New Orleans, LA, United states, August 03 - 07, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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CUDA Renderer: A Programmable Graphics Pipeline Conference paper
Proceeding of SIGGRAPH ASIA '09 ACM SIGGRAPH ASIA 2009 Sketches, Yokohama, Japan, December 16 - 19, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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Single Pass Depth Peeling via CUDA Rasterizer Conference paper
Proceeding SIGGRAPH '09 SIGGRAPH 2009: Talks Article No. 79, New Orleans, Louisiana, August 03 - 07, 2009
Authors:  Fang Liu;  Meng-Cheng Huang;  Xue-Hui Liu;  En-Hua Wu
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View Dependent Sequential Point Trees Conference paper
Journal of Computer Science and Technology, Macao, PEOPLES R CHINA, OCT 12-14, 2005
Authors:  Wang, Wen-Cheng;  Wei, Feng;  Wu, En-Hua
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View Dependence  Visibility Culling  Gpu  Point-based Rendering  Real Time Rendering  
Accelerating techniques in volume rendering of irregular data Journal article
Computers and Graphics, 1997,Volume: 21,Issue: 3,Page: 289-295
Authors:  WEN-CHENG WANG;  DING-HONG ZHOU;  EN-HUA WU
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13