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Interactive simulation for water drop effects Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 8,Page: 1159-1168
Authors:  Xu S.;  Zhang X.;  Chen Y.;  Yu H.;  Wu E.
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Interactive  Ray-tracing  Surface tension  Water drop  
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
Authors:  Wang S.;  Li X.;  Liu X.;  Wu E.
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Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
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Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Cartoon fur texture synthesis and replacement in images and videos Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010,Volume: 22,Issue: 7,Page: 1166-1173
Authors:  Jiao S.;  Chen X.;  Yang G.;  Wu E.
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Cartoon fur texture  Fur texel  Furry stylization  SIFT  
Dynamic mesh simplification based on shape feature and deformation preservation Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2008,Volume: 20,Issue: 9,Page: 1163-1170
Authors:  Zhang S.;  Wu E.
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Deforming mesh  Level of details (LOD)  Mesh simplification  Shape feature  
Real-time rendering of natural light shafts for indoor and outdoor scenes Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 12,Page: 1580-1586
Authors:  Li S.;  Chen S.;  Wang G.;  Wu E.
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Atmospheric scattering  GPU  Light shafts  Shaft volume