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A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:1/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:0/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion