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Animating strokes in drawing process of chinese ink painting Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016,Volume: 28,Issue: 5,Page: 742-749
作者:  Yang L.;  Xu T.;  Wu E.
收藏  |  浏览/下载:2/0  |  提交时间:2019/02/13
Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
作者:  Wang S.;  Li X.;  Liu X.;  Wu E.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
作者:  Lu J.;  Wang S.;  Liu X.;  Wu E.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Simulation of solid burning phenomenon in real-time Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 1,Page: 11-20
作者:  Zhu J.;  Bao K.;  Chang Y.;  Liu Y.;  Wu E.
收藏  |  浏览/下载:42/0  |  提交时间:2019/02/13
CUDA  Marching cubes  Moving grid  Object decomposition  Physically based fire simulation  
Real-time approximate soft shadow rendering on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009,Volume: 21,Issue: 3
作者:  Lu W.;  Meng W.;  Xue G.;  Wu E.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Geometry shader  Silhouette extraction  Soft shadow  
Real-time rendering of natural light shafts for indoor and outdoor scenes Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 12,Page: 1580-1586
作者:  Li S.;  Chen S.;  Wang G.;  Wu E.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Atmospheric scattering  GPU  Light shafts  Shaft volume  
Real-time soft shadow rendering of dynamic scenes using circle splats approximation Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 12,Page: 1587-1592
作者:  Lu W.;  Liu X.;  Xue G.;  Wu E.
收藏  |  浏览/下载:2/0  |  提交时间:2019/02/13
Dynamic scene  Precomputed radiance transfer  Soft shadow  
Real-time fur representation with non-uniform layers of textured slices Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 4
作者:  Yang G.;  Sun H.;  Wang W.;  Wu E.
收藏  |  浏览/下载:2/0  |  提交时间:2019/02/13
Fur  Real-time rendering  Texture slices  Volume texture  
Interactively rendering dynamic refraction on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006,Volume: 18,Issue: 11,Page: 1652-1657
作者:  Liu B.;  Wu E.;  Liu X.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
GPU  Graphics hardware  Real-time rendering  Totally internal reflection  Translucency  Transparency  
Real-time rendering for out-of-core terrain model Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005,Volume: 17,Issue: 10,Page: 2196-2202
作者:  Wu J.;  Liu X.;  Wu E.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Level of detail (LOD)  Multi-resolution  Out-of-core model  Terrain rendering  Triangle strip