UM

Browse/Search Results:  1-10 of 33 Help

Filters    
Selected(0)Clear Items/Page:    Sort:
Animating strokes in drawing process of chinese ink painting Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016,Volume: 28,Issue: 5,Page: 742-749
Authors:  Yang L.;  Xu T.;  Wu E.
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Parallel-optimizing SPH fluid simulation for realistic VR environments Journal article
Computer Animation and Virtual Worlds, 2015,Volume: 26,Issue: 1,Page: 43-54
Authors:  Huang C.;  Zhu J.;  Sun H.;  Wu E.
Favorite  |  View/Download:5/0  |  Submit date:2019/02/13
active/inactive particle  GPU  neighbor search  parallel HPMC  SPH fluids  virtual environments  
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Computer Animation and Virtual Worlds, 2014,Volume: 25,Issue: 2,Page: 185-198
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
character animation  real-time visual effects  smoothed-particle hydrodynamics  
Coherence-enhancing line drawing for color images Journal article
Science China Information Sciences, 2013,Volume: 56,Issue: 110903,Page: 1-11
Authors:  WANG ShanDong;  MA ZiYang;  LIU XueHui;  CHEN YanYun;  WU EnHua
Favorite  |  View/Download:3/0  |  Submit date:2019/02/13
Coherence-enhancing  Fdog Filter  Line Drawing  Non-photorealistic Rendering  Real-time Computation  
Multiple ray cluster rendering for interactive integral imaging system Journal article
Optics Express, 2013,Volume: 21,Issue: 8,Page: 10070-10086
Authors:  Shaohui Jiao;  Xiaoguang Wang;  Mingcai Zhou;  Weiming Li;  Tao Hong;  Dongkyung Nam;  Jin-Ho Lee;  Enhua Wu;  Haitao Wang;  Ji-Yeun Kim
Favorite  |  View/Download:3/0  |  Submit date:2019/02/13
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
Authors:  Wang S.;  Li X.;  Liu X.;  Wu E.
Favorite  |  View/Download:0/0  |  Submit date:2019/02/13
Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013,Volume: 25,Issue: 2,Page: 185-198
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:2/0  |  Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Abstract line drawings from photographs using flow-based filters Journal article
Computers & Graphics, 2012,Volume: 36,Issue: 4,Page: 224-231
Authors:  Shandong Wang;  Enhua Wu;  Youquan Liu;  Xuehui Liu;  Yanyun Chen
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13
Non-photorealistic Rendering  Line Drawing  Edge Detection  Flow-based Filtering  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
Authors:  Xu T.-C.;  Wu E.-H.
Favorite  |  View/Download:0/0  |  Submit date:2019/02/13
Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
Favorite  |  View/Download:0/0  |  Submit date:2019/02/13
Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering