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Real-time video stylization using spatial-temporal gabor filtering Conference paper
Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, Beijing Normal Univ, Zhuhai, PEOPLES R CHINA, DEC 03-04, 2016
Authors:  Wang R.;  Li P.;  Sheng B.;  Sun H.;  Wu E.
Favorite  |  View/Download:11/0  |  Submit date:2019/02/13
Feature Space  Gabor Flow  Spatial-temporal Processing  Temporal Coherence  Video Stylization  
Coherence-enhancing line drawing for color images Journal article
Science China Information Sciences, 2013,Volume: 56,Issue: 110903,Page: 1-11
Authors:  WANG ShanDong;  MA ZiYang;  LIU XueHui;  CHEN YanYun;  WU EnHua
Favorite  |  View/Download:3/0  |  Submit date:2019/02/13
Coherence-enhancing  Fdog Filter  Line Drawing  Non-photorealistic Rendering  Real-time Computation  
Multiple ray cluster rendering for interactive integral imaging system Journal article
Optics Express, 2013,Volume: 21,Issue: 8,Page: 10070-10086
Authors:  Shaohui Jiao;  Xiaoguang Wang;  Mingcai Zhou;  Weiming Li;  Tao Hong;  Dongkyung Nam;  Jin-Ho Lee;  Enhua Wu;  Haitao Wang;  Ji-Yeun Kim
Favorite  |  View/Download:3/0  |  Submit date:2019/02/13
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013,Volume: 25,Issue: 2,Page: 185-198
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:2/0  |  Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Stroke-based real-time ink wash painting style rendering for geometric models Conference paper
SIGGRAPH Asia 2012 Technical Briefs, SA 2012, Singapore, Singapore, November 28 - December 01, 2012
Authors:  Xu T.-C.;  Yang L.-J.;  Wu E.-H.
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13
Ink Wash Painting  Non-photorealistic Rendering  Real-time Rendering  
Abstract line drawings from photographs using flow-based filters Journal article
Computers & Graphics, 2012,Volume: 36,Issue: 4,Page: 224-231
Authors:  Shandong Wang;  Enhua Wu;  Youquan Liu;  Xuehui Liu;  Yanyun Chen
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Non-photorealistic Rendering  Line Drawing  Edge Detection  Flow-based Filtering  
Furstyling on angle-split shell textures Conference paper
Computer Animation and Virtual Worlds, Amsterdam, NETHERLANDS, JUN 17-19, 2009
Authors:  Bin Sheng;  Hanqiu Sun;  Gang Yang;  Enhua Wu
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13
Angle-split Shell Textures  Furstyling  Interactive Modeling  Vector Fields  
Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling Conference paper
Proceedings - IEEE Virtual Reality, Charlotte, NC, United states, 10-14 March 2007
Authors:  Sheng, Bin;  Wu, Enhua
Favorite  |  View/Download:2/0  |  Submit date:2018/11/06
Image-based Modeling And Rendering  Relief Texture Mapping  Depth Image  Virtual Plane  
View-dependent refinement of multiresolution meshes using programmable graphics hardware Conference paper
Visual Computer, Stony Brook, NY, JUN 22-24, 2005
Authors:  Junfeng Ji;  Enhua Wu;  Sheng Li;  Xuehui Liu
Favorite  |  View/Download:5/0  |  Submit date:2019/02/13
Graphics Processing Unit (Gpu)  Level Of Detail (Lod)  Quadtree  Texture Atlas  View-dependent Multiresolution Rendering  
View Dependent Sequential Point Trees Conference paper
Journal of Computer Science and Technology, Macao, PEOPLES R CHINA, OCT 12-14, 2005
Authors:  Wang, Wen-Cheng;  Wei, Feng;  Wu, En-Hua
Favorite  |  View/Download:3/0  |  Submit date:2018/11/06
View Dependence  Visibility Culling  Gpu  Point-based Rendering  Real Time Rendering