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Animating strokes in drawing process of chinese ink painting Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016,Volume: 28,Issue: 5,Page: 742-749
Authors:  Yang L.;  Xu T.;  Wu E.
Favorite  |  View/Download:5/0  |  Submit date:2019/02/13
Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Multiple ray cluster rendering for interactive integral imaging system Journal article
Optics Express, 2013,Volume: 21,Issue: 8,Page: 10070-10086
Authors:  Shaohui Jiao;  Xiaoguang Wang;  Mingcai Zhou;  Weiming Li;  Tao Hong;  Dongkyung Nam;  Jin-Ho Lee;  Enhua Wu;  Haitao Wang;  Ji-Yeun Kim
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013,Volume: 25,Issue: 2,Page: 185-198
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:5/0  |  Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Abstract line drawings from photographs using flow-based filters Journal article
Computers & Graphics, 2012,Volume: 36,Issue: 4,Page: 224-231
Authors:  Shandong Wang;  Enhua Wu;  Youquan Liu;  Xuehui Liu;  Yanyun Chen
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Non-photorealistic Rendering  Line Drawing  Edge Detection  Flow-based Filtering  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:3/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:1/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion