UM

Browse/Search Results:  1-10 of 21 Help

Filters        
Selected(0)Clear Items/Page:    Sort:
Parallel-optimizing SPH fluid simulation for realistic VR environments Journal article
Computer Animation and Virtual Worlds, 2015,Volume: 26,Issue: 1,Page: 43-54
Authors:  Huang C.;  Zhu J.;  Sun H.;  Wu E.
Favorite  |  View/Download:6/0  |  Submit date:2019/02/13
active/inactive particle  GPU  neighbor search  parallel HPMC  SPH fluids  virtual environments  
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Computer Animation and Virtual Worlds, 2014,Volume: 25,Issue: 2,Page: 185-198
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
character animation  real-time visual effects  smoothed-particle hydrodynamics  
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
Authors:  Wang S.;  Li X.;  Liu X.;  Wu E.
Favorite  |  View/Download:3/0  |  Submit date:2019/02/13
Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
Authors:  Xu T.-C.;  Wu E.-H.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13
Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Automatic abstraction of image sequences for real-time visual communication Journal article
Tien Tzu Hsueh Pao/Acta Electronica Sinica, 2009,Volume: 37,Issue: SUPPL.
Authors:  Huang P.-J.;  Zhu L.-H.;  Liu X.-H.;  Wu E.-H.;  Wang C.-M.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
Image abstraction  Non-photorealistic rendering  Visual communication  Visual perception  
Real-time approximate soft shadow rendering on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009,Volume: 21,Issue: 3
Authors:  Lu W.;  Meng W.;  Xue G.;  Wu E.
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13
Geometry shader  Silhouette extraction  Soft shadow  
GPU based real-time rendering of spherical depth image Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2009,Volume: 32,Issue: 2,Page: 231-240
Authors:  Zhu J.;  Wu E.-H.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
GPU(Graphics Processing Unit)  Image-based rendering  Pre-warping  Spherical depth image  
A new approach for construction and rendering of dynamic light shaft Journal article
Computers and Graphics (Pergamon), 2008,Volume: 32,Issue: 6,Page: 660-668
Authors:  Li S.;  Wang G.;  Wu E.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
Atmospheric scattering  GPU  Shadow  Shaft volume  
Virtue plane mapping: A method rendering into depth images Journal article
Ruan Jian Xue Bao/Journal of Software, 2008,Volume: 19,Issue: 7,Page: 1806-1816
Authors:  Sheng B.;  Wu E.-H.
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
Depth image  Image-based modeling and rendering  Relief texture mapping  Virtual plane