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Animating strokes in drawing process of chinese ink painting Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016,Volume: 28,Issue: 5,Page: 742-749
Authors:  Yang L.;  Xu T.;  Wu E.
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Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Real-time enhancing image abstraction Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2013,Volume: 25,Issue: 2,Page: 189-199
Authors:  Wang S.;  Li X.;  Liu X.;  Wu E.
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Bilateral filter  Edge tangent flow  Image abstraction  Kuwahara filter  Non-photorealistic rendering  
A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
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Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Real-time approximate soft shadow rendering on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009,Volume: 21,Issue: 3
Authors:  Lu W.;  Meng W.;  Xue G.;  Wu E.
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Geometry shader  Silhouette extraction  Soft shadow  
Real-time rendering of natural light shafts for indoor and outdoor scenes Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 12,Page: 1580-1586
Authors:  Li S.;  Chen S.;  Wang G.;  Wu E.
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Atmospheric scattering  GPU  Light shafts  Shaft volume  
Real-time soft shadow rendering of dynamic scenes using circle splats approximation Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 12,Page: 1587-1592
Authors:  Lu W.;  Liu X.;  Xue G.;  Wu E.
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Dynamic scene  Precomputed radiance transfer  Soft shadow  
Real-time fur representation with non-uniform layers of textured slices Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007,Volume: 19,Issue: 4
Authors:  Yang G.;  Sun H.;  Wang W.;  Wu E.
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Fur  Real-time rendering  Texture slices  Volume texture  
Interactively rendering dynamic refraction on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006,Volume: 18,Issue: 11,Page: 1652-1657
Authors:  Liu B.;  Wu E.;  Liu X.
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GPU  Graphics hardware  Real-time rendering  Totally internal reflection  Translucency  Transparency  
Real-time rendering for out-of-core terrain model Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005,Volume: 17,Issue: 10,Page: 2196-2202
Authors:  Wu J.;  Liu X.;  Wu E.
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Level of detail (LOD)  Multi-resolution  Out-of-core model  Terrain rendering  Triangle strip  
Real-time fur with biological pattern Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2004,Volume: 16,Issue: 9,Page: 1244-1249
Authors:  Yang G.;  Fei G.;  Wu E.
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Hair rendering  Pixel shader  Reaction-diffusion  Vertex shader