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Physically based object withering simulation Conference paper
Computer Animation and Social Agents (CASA) Conference, Singapore, SINGAPORE, MAY 09-11, 2012
Authors:  Liu Y.;  Chen Y.;  Wu W.;  Max N.;  Wu E.
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Decay  Deformation  Heterogeneous  Physical Simulation  Withering  
Using time-varying texels to simulate withering grassland Journal article
IEEE Computer Graphics and Applications, 2012,Volume: 32,Issue: 1,Page: 78-86
Authors:  Jiao, Shaohui;  Wu, Wen;  Heng, Pheng-Ann;  Wu, Enhua
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Realistic grass withering simulation based on Time-Varying Texels Journal article
Ruan Jian Xue Bao/Journal of Software, 2010,Volume: 21,Issue: 9,Page: 2224-2236
Authors:  Jiao S.-H.;  Yang G.;  Heng P.-A.;  Wu E.-H.
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Physical-biological model  Point-based model  Texel deformation  Time-varying texel  Weathering degree  
Realistic Grass Withering Simulation using Time-Varying Texels Conference paper
Proceeding of SIGGRAPH ASIA '09 ACM SIGGRAPH ASIA 2009 Sketches, Yokohama, Japan, December 16 - 19, 2009
Authors:  Shaohui Jiao;  PhengAnn Heng;  Enhua Wu
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