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Real-time motion effect enhancement based on fluid dynamics in figure animation Conference paper
Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
Authors:  Xu T.-C.;  Wu E.-H.;  Chen M.;  Xie M.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
Fluid dynamics  GPU geometric processing  Motion blur  Skeletal animation  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:3/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:1/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion