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Warping of a spherical representation of image-based models on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
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GPU  Image based rendering  Pre-warping  Spherical depth image  
GPU based real-time rendering of spherical depth image Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2009,Volume: 32,Issue: 2,Page: 231-240
Authors:  Zhu J.;  Wu E.-H.
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GPU(Graphics Processing Unit)  Image-based rendering  Pre-warping  Spherical depth image  
Virtue plane mapping: A method rendering into depth images Journal article
Ruan Jian Xue Bao/Journal of Software, 2008,Volume: 19,Issue: 7,Page: 1806-1816
Authors:  Sheng B.;  Wu E.-H.
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Depth image  Image-based modeling and rendering  Relief texture mapping  Virtual plane  
Real-time rendering depth images on GPU by forward warping Journal article
Ruan Jian Xue Bao/Journal of Software, 2007,Volume: 18,Issue: 6,Page: 1531-1542
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
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Depth image  GPU (graphics processing unit)  Graphics hardware  Image-based rendering (IBR)  Per-pixel lighting  Real-time rendering  
Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling Conference paper
Proceedings - IEEE Virtual Reality, Charlotte, NC, United states, 10-14 March 2007
Authors:  Sheng, Bin;  Wu, Enhua
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Image-based Modeling And Rendering  Relief Texture Mapping  Depth Image  Virtual Plane  
High performance navigation of very large-scale terrain environment Journal article
Ruan Jian Xue Bao/Journal of Software, 2006,Volume: 17,Issue: 3,Page: 535-545
Authors:  Li S.;  Ji J.-F.;  Liu X.-H.;  Wu E.-H.
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Constrained normal cone  Incremental horizon  Interactive walkthrough  Potential silhouette  Very large-scale terrain  
Perception-guided simplification for real time navigation of very large-scale terrain environments Conference paper
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Authors:  Li S.;  Ji J.;  Liu X.;  Wang G.;  Wu E.
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Feature-Based Visibility-Driven CLOD for Terrain Conference paper
Proceedings - Pacific Conference on Computer Graphics and Applications, Canmore, Alta., Canada, Canada, 8-10 Oct. 2003
Authors:  Sheng Li;  Xuehui Liu;  Enhua Wu
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Acceleration  Aerospace Simulation  Computer Graphics  Computer Science  Feature Extraction  Information Science  Large-scale Systems  Layout  Rendering (Computer Graphics)  Software Tools  
Image-based real time walkthrough Journal article
Ruan Jian Xue Bao/Journal of Software, 2002,Volume: 13,Issue: 9,Page: 1796-1803
Authors:  Zhang Y.-C.;  Wu E.-H.;  Wu E.-H.
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Image-based rendering  Real-time walkthrough  Sampling rate  Texture mapping  
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough Conference paper
Proceedings - Pacific Conference on Computer Graphics and Applications, Beijing, China, China, 9-11 Oct. 2002
Authors:  Yanci Zhang;  Xuehui Liu;  Enhua Wu
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Acceleration  Bioreactors  Computer Graphics  Hardware  Image Reconstruction  Image Sampling  Pixel  Rendering (Computer Graphics)  Surface Reconstruction  Surface Texture