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FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington, DC, United states, 2 19, 2010 - 2 21, 2010
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite  |  View/Download:7/0  |  Submit date:2018/11/06
Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
GPU based real-time rendering of spherical depth image Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2009,Volume: 32,Issue: 2,Page: 231-240
Authors:  Zhu J.;  Wu E.-H.
Favorite  |  View/Download:1/0  |  Submit date:2019/02/13
GPU(Graphics Processing Unit)  Image-based rendering  Pre-warping  Spherical depth image  
CUDA Renderer: A Programmable Graphics Pipeline Conference paper
Proceeding of SIGGRAPH ASIA '09 ACM SIGGRAPH ASIA 2009 Sketches, Yokohama, Japan, December 16 - 19, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite  |  View/Download:5/0  |  Submit date:2018/11/06