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A hybrid line-drawing algorithm via shape cues shading Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 2,Page: 208-215
Authors:  Lu J.;  Wang S.;  Liu X.;  Wu E.
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Artistic simulation  Line-drawing algorithm  Non-photorealistic rendering  
Warping of a spherical representation of image-based models on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
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GPU  Image based rendering  Pre-warping  Spherical depth image  
GPU based real-time rendering of spherical depth image Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2009,Volume: 32,Issue: 2,Page: 231-240
Authors:  Zhu J.;  Wu E.-H.
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GPU(Graphics Processing Unit)  Image-based rendering  Pre-warping  Spherical depth image  
Efficient Depth Peeling via Bucket Sort Conference paper
Proceedings of the HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, 8 1, 2009 - 8 3, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization  
Real-time rendering depth images on GPU by forward warping Journal article
Ruan Jian Xue Bao/Journal of Software, 2007,Volume: 18,Issue: 6,Page: 1531-1542
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
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Depth image  GPU (graphics processing unit)  Graphics hardware  Image-based rendering (IBR)  Per-pixel lighting  Real-time rendering  
Real-time fur with biological pattern Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2004,Volume: 16,Issue: 9,Page: 1244-1249
Authors:  Yang G.;  Fei G.;  Wu E.
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Hair rendering  Pixel shader  Reaction-diffusion  Vertex shader