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SPH-based fluid simulation with a new surface tension formulation Conference paper
Proceedings - 2015 International Conference on Virtual Reality and Visualization, ICVRV 2015, Xiamen, PEOPLES R CHINA, OCT 17-18, 2015
Authors:  Yang M.;  Li X.;  Yang G.;  Wu E.
Favorite | View/Download:8/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Fluid Simulation  Smoothed Particle Hydrodynamics  Surface Tension  
Parallel-optimizing SPH fluid simulation for realistic VR environments Journal article
Computer Animation and Virtual Worlds, 2015,Volume: 26,Issue: 1,Page: 43-54
Authors:  Huang C.;  Zhu J.;  Sun H.;  Wu E.
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active/inactive particle  GPU  neighbor search  parallel HPMC  SPH fluids  virtual environments  
Realistic, fast, and controllable simulation of solid combustion Conference paper
Computer Animation and Virtual Worlds, Hangzhou, PEOPLES R CHINA, MAY 26-28, 2011
Authors:  Jian Zhu;  Yuanzhang Chang;  Enhua Wu
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Cuda  Fire Propagation  Level Set  Marching Cubes  Moving Grid  
Simulation of solid burning phenomenon in real-time Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2011,Volume: 23,Issue: 1,Page: 11-20
Authors:  Zhu J.;  Bao K.;  Chang Y.;  Liu Y.;  Wu E.
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CUDA  Marching cubes  Moving grid  Object decomposition  Physically based fire simulation  
Progressive out-of-core compression based on multi-level adaptive octree Conference paper
Proceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications
Authors:  Cai K.;  Liu Y.;  Wang W.;  Sun H.;  Wu E.
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Multilevel adaptive octree  Out-of-core compression  Progressive compression  
Progressive out-of-core compression based on reconstruction with marching cubes Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2004,Volume: 27,Issue: 11,Page: 1457-1463
Authors:  Liu Y.;  Cai K.-Y.;  Wang W.-C.;  Wu E.-H.
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Adaptive octrees  Arithmetic encoding  Marching Cubes  Out-of-core models  Progressive compression