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Real-time video stylization using spatial-temporal gabor filtering Conference paper
Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, Beijing Normal Univ, Zhuhai, PEOPLES R CHINA, DEC 03-04, 2016
Authors:  Wang R.;  Li P.;  Sheng B.;  Sun H.;  Wu E.
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Feature Space  Gabor Flow  Spatial-temporal Processing  Temporal Coherence  Video Stylization  
Large scale microscopic traffic simulation of 3D digital cities Journal article
Chang'an Daxue Xuebao (Ziran Kexue Ban)/Journal of Chang'an University (Natural Science Edition), 2013,Volume: 33,Issue: 3,Page: 62-68
Authors:  Liu Y.-Q.;  Zhao X.-M.;  Li G.-X.;  Wu E.-H.
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GPU  Heterogeneous many-core architecture  High performance computation  Microscopic traffic simulation  Traffic engineering  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
Authors:  Xu T.-C.;  Wu E.-H.
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Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Real-time motion effect enhancement based on fluid dynamics in figure animation Conference paper
Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
Authors:  Xu T.-C.;  Wu E.-H.;  Chen M.;  Xie M.
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Fluid dynamics  GPU geometric processing  Motion blur  Skeletal animation  
MCGIM-Based Model Streaming for Realtime Progressive Rendering Journal article
Journal of Computer Science and Technology, 2011,Volume: 26,Issue: 1,Page: 166-175
Authors:  Bin Sheng;  Wei-Liang Meng;  Han-Qiu Sun;  En-Hua Wu
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Geometry Images  Jpeg2000  Mesh Streaming  Multiresolution Rendering  
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington, DC, United states, 2 19, 2010 - 2 21, 2010
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
Warping of a spherical representation of image-based models on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Authors:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
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GPU  Image based rendering  Pre-warping  Spherical depth image  
Lumiproxy: A hybrid representation of image-based models Journal article
Journal of Computer Science and Technology, 2009,Volume: 24,Issue: 3,Page: 578-587
Authors:  Sheng B.;  Zhu J.;  Wu E.-H.;  Zhang Y.-C.
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Image-based rendering  Lumiproxy  Sampling  Surface fitting  
GPU based real-time rendering of spherical depth image Journal article
Jisuanji Xuebao/Chinese Journal of Computers, 2009,Volume: 32,Issue: 2,Page: 231-240
Authors:  Zhu J.;  Wu E.-H.
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GPU(Graphics Processing Unit)  Image-based rendering  Pre-warping  Spherical depth image  
Virtue plane mapping: A method rendering into depth images Journal article
Ruan Jian Xue Bao/Journal of Software, 2008,Volume: 19,Issue: 7,Page: 1806-1816
Authors:  Sheng B.;  Wu E.-H.
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Depth image  Image-based modeling and rendering  Relief texture mapping  Virtual plane