浏览/检索结果: 共5条,第1-5条 帮助

已选(0)清除 条数/页:   排序方式:
Perception-motivated multiresolution rendering on sole-cube maps Journal article
Multimedia Tools and Applications, 2014,Volume: 72,Issue: 1,Page: 231-252
作者:  Sheng, Bin;  Meng, Weiliang;  Sun, Hanqiu;  Wu, Wen;  Wu, Enhua
收藏  |  浏览/下载:0/0  |  提交时间:2018/11/06
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
作者:  Xu T.-C.;  Wu E.-H.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Warping of a spherical representation of image-based models on GPU Conference paper
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
作者:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
收藏  |  浏览/下载:1/0  |  提交时间:2019/02/13
GPU  Image based rendering  Pre-warping  Spherical depth image  
Real-time approximate soft shadow rendering on GPU Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009,Volume: 21,Issue: 3
作者:  Lu W.;  Meng W.;  Xue G.;  Wu E.
收藏  |  浏览/下载:0/0  |  提交时间:2019/02/13
Geometry shader  Silhouette extraction  Soft shadow  
Efficient Depth Peeling via Bucket Sort Conference paper
Proceedings of the HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, 8 1, 2009 - 8 3, 2009
作者:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
收藏  |  浏览/下载:4/0  |  提交时间:2018/11/06
Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization