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Efficient rendering of single-pass order-independent transparency via CUDA renderer Journal article
Ruan Jian Xue Bao/Journal of Software, 2011,Volume: 22,Issue: 8,Page: 1927-1933
Authors:  Huang M.-C.;  Liu F.;  Liu X.-H.;  Wu E.-H.
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Atomic operation  Compute unified device architecture  Depth peeling  Graphics processing unit  Order-independent transparency  
Efficient order independent transparency via dynamic blending in buckets Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010,Volume: 22,Issue: 3,Page: 382-387
Authors:  Liu F.;  Huang M.;  Liu X.;  Wu E.
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Bucket sort  Depth peeling  GPU  Max-min blending  Multiple render target  Order independent transparency  
Multi-fragment effects on the GPU using bucket sort Book chapter
出自: GPU Pro: Advanced Rendering Techniques, New York:A K Peters/CRC Press, 2010, 页码: 495-508
Authors:  Meng-Cheng Huang;  Fang Liu;  Xue-Hui Liu;  En-Hua Wu
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FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington, DC, United states, 2 19, 2010 - 2 21, 2010
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
Fast Soft Shadow by Depth Peeling Conference paper
ACM SIGGRAPH 2010 Posters, SIGGRAPH '10, Los Angeles, CA, United states, 7 26, 2010 - 7 30, 2010
Authors:  Liut, Xuehui;  Haot, Xiaoguang;  Huang, Mengcheng;  Liu, Fang;  Zhou, Mingquan;  Sun, Hanqiu;  Wu, En-Hua
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Multi-layer depth peeling via fragment sort Conference paper
Proceedings - 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009
Authors:  Liu B.;  Wei L.-Y.;  Xu Y.-Q.;  Wu E.
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Efficient Depth Peeling via Bucket Sort Conference paper
Proceedings of the HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, 8 1, 2009 - 8 3, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization  
Bucket Depth Peeling Conference paper
Proceeding of SIGGRAPH '09 SIGGRAPH 2009: Talks, New Orleans, LA, United states, August 03 - 07, 2009
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
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Single Pass Depth Peeling via CUDA Rasterizer Conference paper
Proceeding SIGGRAPH '09 SIGGRAPH 2009: Talks Article No. 79, New Orleans, Louisiana, August 03 - 07, 2009
Authors:  Fang Liu;  Meng-Cheng Huang;  Xue-Hui Liu;  En-Hua Wu
Favorite  |  View/Download:1/0  |  Submit date:2019/06/11