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Feature-oriented writing process reproduction of Chinese calligraphic artwork Conference paper
Proceeding SA '14 SIGGRAPH Asia 2014 Technical Briefs, Shenzhen, China, December 03 - 06, 2014
Authors:  Li-Jie Yang;  Tian-Chen Xu;  Xiao-Shan Li;  En-Hua Wu
Favorite  |  View/Download:6/0  |  Submit date:2019/02/13
2d Animation  Brush Stroke  Chinese Calligraphy  Non-photorealistic Rendering  Writing Rhythm  Writing Trajectory  
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Computer Animation and Virtual Worlds, 2014,Volume: 25,Issue: 2,Page: 185-198
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
character animation  real-time visual effects  smoothed-particle hydrodynamics  
Real-time Character-driven Motion Effects with Particle-based Fluid Simulation Conference paper
Computer Animation and Virtual Worlds, Istanbul, May 16-18, 2013
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:22/0  |  Submit date:2019/04/30
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013,Volume: 25,Issue: 2,Page: 185-198
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:5/0  |  Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xitong Fangzhen Xuebao / Journal of System Simulation, 2012,Volume: 24,Issue: 1,Page: 236-241
Authors:  Xu T.-C.;  Wu E.-H.
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Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:3/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion  
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite  |  View/Download:1/0  |  Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion  
Animating the brush-writing process of Chinese calligraphy characters Conference paper
Proceedings of the 2009 8th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2009, Shanghai, PEOPLES R CHINA, JUN 01-03, 2009
Authors:  Yang L.;  Li X.
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Animation Of Chinese Calligraphy  Image Processing  Stroke And Trajectory Extraction  
Mesh deformation under skeleton-based detail-preservation Conference paper
Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Authors:  Wu J.;  Liu X.;  Wu E.
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Physically based animation from motion captured data - An animation for macao 2005 east asian games Conference paper
Proceedings of the 11th Joint International Computer Conference, JICC 2005, Chongqing, PEOPLES R CHINA, NOV 10-12, 2005
Authors:  Waiyiu HO;  Runqin LIN;  Chiheng FONG;  Enhua WU
Favorite  |  View/Download:9/0  |  Submit date:2019/02/13
Character Modeling  Motion Capture  Physically Based Animation