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Parallel-optimizing SPH fluid simulation for realistic VR environments Journal article
Computer Animation and Virtual Worlds, 2015,Volume: 26,Issue: 1,Page: 43-54
Authors:  Huang C.;  Zhu J.;  Sun H.;  Wu E.
Favorite  |  View/Download:6/0  |  Submit date:2019/02/13
active/inactive particle  GPU  neighbor search  parallel HPMC  SPH fluids  virtual environments  
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Computer Animation and Virtual Worlds, 2014,Volume: 25,Issue: 2,Page: 185-198
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite  |  View/Download:2/0  |  Submit date:2019/02/13
character animation  real-time visual effects  smoothed-particle hydrodynamics  
Real-time Character-driven Motion Effects with Particle-based Fluid Simulation Conference paper
Computer Animation and Virtual Worlds, Istanbul, May 16-18, 2013
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite  |  View/Download:22/0  |  Submit date:2019/04/30
Furstyling on angle-split shell textures Conference paper
Computer Animation and Virtual Worlds, Amsterdam, NETHERLANDS, JUN 17-19, 2009
Authors:  Bin Sheng;  Hanqiu Sun;  Gang Yang;  Enhua Wu
Favorite  |  View/Download:4/0  |  Submit date:2019/02/13
Angle-split Shell Textures  Furstyling  Interactive Modeling  Vector Fields