View-dependent mesh streaming using multi-chart geometry images
Sheng, Bin1; Wu, Enhua2
Source PublicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Author of SourceAssociation for Computing Machinery
AbstractMany mesh streaming algorithms have focused on the transmission order of the polygon data with respect to the current viewpoint. In contrast to the conventional progressive streaming where the resolution of a model changes in the geometry space, we present an new approach which firstly partitions a mesh into several patches, then converts these patch into multi-chart geometry images(MCGIM). After all the MCGIM and normal map atlas are obtained by regular re-sampling, we could construct the regular quadtree-based hierarchical representation based on MCGIM. Experimental results have shown the effectiveness of our approach where one server streams the MCGIM texture atlas to the clients. © 2007 ACM.
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Document TypeConference paper
CollectionUniversity of Macau
Affiliation1.University of Macau, China;
2.University of Macau, Chinese Academy of Sciences, China
First Author AffilicationUniversity of Macau
Recommended Citation
GB/T 7714
Sheng, Bin,Wu, Enhua. View-dependent mesh streaming using multi-chart geometry images[C]//Association for Computing Machinery,2007:245-246.
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