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A Skinning Method in Real-time Skeletal Character Animation
Tianchen Xu1; Mo Chen1; Ming Xie1; Enhua Wu1,2
2011
Source PublicationThe International Journal of Virtual Reality
ISSN1081-1451
Volume10Issue:3Pages:25-31
Abstract

With regard to skeletal character animation, the question on how to ensure the quality of transition between key frames is of crucial importance. The lack of properly defined motion ranges based on movements would leave the animator with no choice but intervene the result based on camera perspective afterwards, thus creating a lot more work for the animator to modify or clean up the animation curves. Although a number of methods have been raised in these years, such as the Linear Blending Skinning (LBS), they may still have shortcomings in some specific cases, one of which is the obvious unnatural deformation around the joint areas. The primary investigation in this paper is directed to address the problem and improve the framework of rendering in real-time environment with satisfactory skinning effect to the aforementioned scenario, with assistance of GPU computation.

KeywordReal-time Skinning Geometry Shading Figure Animation Transformed Feedback Dual Quaternion
Language英语
Fulltext Access
Document TypeJournal article
CollectionDEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
Faculty of Science and Technology
Corresponding AuthorTianchen Xu
Affiliation1.Faculty of Science and Technology, University of Macau, Macao, China
2.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
First Author AffilicationFaculty of Science and Technology
Corresponding Author AffilicationFaculty of Science and Technology
Recommended Citation
GB/T 7714
Tianchen Xu,Mo Chen,Ming Xie,et al. A Skinning Method in Real-time Skeletal Character Animation[J]. The International Journal of Virtual Reality,2011,10(3):25-31.
APA Tianchen Xu,Mo Chen,Ming Xie,&Enhua Wu.(2011).A Skinning Method in Real-time Skeletal Character Animation.The International Journal of Virtual Reality,10(3),25-31.
MLA Tianchen Xu,et al."A Skinning Method in Real-time Skeletal Character Animation".The International Journal of Virtual Reality 10.3(2011):25-31.
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