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Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation
Tianchen Xu1; Wen Wu1; Enhua Wu1,2
2013
Source PublicationCOMPUTER ANIMATION AND VIRTUAL WORLDS
ISSN1546-427X
Volume25Issue:2Pages:185-198
Abstract

In the previous works, the real‐time fluid‐character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real‐time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed‐particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real‐time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.

KeywordReal-time Visual Effects Smoothed-particle Hydrodynamics Character Animation
DOIhttps://doi.org/10.1002/cav.1545
Indexed BySCI
Language英语
WOS Research AreaComputer Science
WOS SubjectComputer Science, Software Engineering
WOS IDWOS:000334273500008
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Citation statistics
Cited Times [WOS]:3   [WOS Record]     [Related Records in WOS]
Document TypeJournal article
CollectionDEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
Faculty of Science and Technology
Corresponding AuthorTianchen Xu
Affiliation1.Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, Macau, China
2.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
First Author AffilicationFaculty of Science and Technology
Corresponding Author AffilicationFaculty of Science and Technology
Recommended Citation
GB/T 7714
Tianchen Xu,Wen Wu,Enhua Wu. Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS,2013,25(2):185-198.
APA Tianchen Xu,Wen Wu,&Enhua Wu.(2013).Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation.COMPUTER ANIMATION AND VIRTUAL WORLDS,25(2),185-198.
MLA Tianchen Xu,et al."Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation".COMPUTER ANIMATION AND VIRTUAL WORLDS 25.2(2013):185-198.
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