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Uninterruptible play in virtual node-based virtual worlds
Bingqing Shen; Jingzhi Guo
2018-06-12
Conference Name10th ACM Workshop on Immersive Mixed and Virtual Environment Systems (MMVE)
Source PublicationPROCEEDINGS OF THE 10TH ACM WORKSHOP ON IMMERSIVE MIXED AND VIRTUAL ENVIRONMENT SYSTEMS (MMVE'18)
Pages22-27
Conference DateJUN 12-15, 2018
Conference PlaceAmsterdam, NETHERLANDS
Abstract

For scalability, reliability and cost reduction, virtual environment has been evolved from the client-server model, peer-to-peer model, to the virtual node-based hybrid model. W h e n objects are hosted by unreliable nodes, replication is applied for reliability. A n important problem is to maintain replica consistency in interaction, while to minimize interaction latency i n play. We propose a fast state machine replication model to address this issue. Besides correctness, our simulation shows the achievable high responsiveness. The w o r k can also be applied i n augmented and mixed reality systems, where hundreds of users interact w i t h virtual elements on a common platform.

KeywordConsistency Fault-tolerance Responsiveness State Machine Replication
DOIhttp://doi.org/10.1145/3210438.3210439
URLView the original
Indexed BySCI
Language英语
WOS Research AreaComputer Science
WOS SubjectComputer Science, Software Engineering ; Computer Science, Theory & Methods
WOS IDWOS:000455341400005
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Document TypeConference paper
专题DEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
AffiliationUniversity of Macau, Macau
First Author AffilicationUniversity of Macau
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Bingqing Shen,Jingzhi Guo. Uninterruptible play in virtual node-based virtual worlds[C],2018:22-27.
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