UM
Virtue plane mapping: A method rendering into depth images
Sheng B.2; Wu E.-H.2
2008-07-01
Source PublicationRuan Jian Xue Bao/Journal of Software
ISSN10009825
Volume19Issue:7Pages:1806-1816
AbstractAn effective method of depth image based rendering is proposed by applying texture mapping onto virtual but pre-defined multiple planes in the scene, called virtual planes. The method allows the viewpoint either static or moving around, including crossing the plane of the source images. By the approach, the relief textures from depth images are mapped onto the virtual planes, and through the pre-warping process, the virtual planes are converted into standard polygonal textures. After the virtual plane mosaics, the resultant image that supports 3D objects and immersive scenes can be generated by polygonal texture mapping. In addition, both hardware and software implementation of the method can increase the power of conventional texture mapping in image based rendering. In particular, the scope of the viewpoint could be extended into the inner space of depth images, and as a result, a novel framework is provided for constructing real-time walkthrough systems as well as for panoramic modeling from an arbitrary viewpoint in the depth image space.
KeywordDepth image Image-based modeling and rendering Relief texture mapping Virtual plane
DOI10.3724/SP.J.1001.2008.01806
URLView the original
Language英語
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Document TypeJournal article
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
Recommended Citation
GB/T 7714
Sheng B.,Wu E.-H.. Virtue plane mapping: A method rendering into depth images[J]. Ruan Jian Xue Bao/Journal of Software,2008,19(7):1806-1816.
APA Sheng B.,&Wu E.-H..(2008).Virtue plane mapping: A method rendering into depth images.Ruan Jian Xue Bao/Journal of Software,19(7),1806-1816.
MLA Sheng B.,et al."Virtue plane mapping: A method rendering into depth images".Ruan Jian Xue Bao/Journal of Software 19.7(2008):1806-1816.
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