UM
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
Xu T.2; Wu W.2; Wu E.2
2014
Source PublicationComputer Animation and Virtual Worlds
ISSN1546427X 15464261
Volume25Issue:2Pages:185-198
AbstractIn the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.
Keywordcharacter animation real-time visual effects smoothed-particle hydrodynamics
DOI10.1002/cav.1545
URLView the original
Language英語
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Cited Times [WOS]:2   [WOS Record]     [Related Records in WOS]
Document TypeJournal article
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
Recommended Citation
GB/T 7714
Xu T.,Wu W.,Wu E.. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds,2014,25(2):185-198.
APA Xu T.,Wu W.,&Wu E..(2014).Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation.Computer Animation and Virtual Worlds,25(2),185-198.
MLA Xu T.,et al."Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation".Computer Animation and Virtual Worlds 25.2(2014):185-198.
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